Job Description
We are pioneering the next generation of human-computer interaction. As a Senior Spatial Computing Architect within our 2026 Horizon initiative, you will be responsible for designing the foundational frameworks that bridge physical and digital realities. This is a high-impact role for a visionary engineer who wants to define how users interact with technology in the near future.
Join a team of elite engineers, designers, and futurists dedicated to pushing the boundaries of Augmented Reality (AR), Virtual Reality (VR), and Spatial UI. You will work on cutting-edge projects that will set the standard for immersive technology in 2026 and beyond.
Responsibilities
- Architect Design: Lead the end-to-end architectural design of spatial computing environments and immersive experiences.
- R&D Leadership: Drive research and development efforts to anticipate and implement emerging technologies in AR/VR hardware and software.
- System Optimization: Ensure high-performance rendering, low-latency interactions, and seamless integration across diverse spatial devices.
- Talent Mentorship: Mentor a team of junior developers and engineers, fostering a culture of innovation and technical excellence.
- Prototyping: Rapidly prototype complex spatial interfaces to validate concepts and user experience flows.
- Collaboration: Work closely with product managers, UX researchers, and hardware engineers to translate technical requirements into scalable solutions.
- Standards Setting: Establish technical best practices and coding standards for the spatial computing domain.
Qualifications
- Experience: 8+ years of experience in software engineering, with at least 3 years specifically in AR/VR, Spatial Computing, or Computer Graphics.
- Technical Skills: Proficiency in C++, C#, Unity, or Unreal Engine. Deep understanding of OpenGL, DirectX, or WebXR.
- Mathematics: Strong background in linear algebra, physics simulations, and 3D geometry.
- Problem Solving: Demonstrated ability to solve complex performance bottlenecks in real-time rendering engines.
- Communication: Excellent verbal and written communication skills, with the ability to present complex technical ideas to non-technical stakeholders.
- Education: Bachelor’s degree in Computer Science, Electrical Engineering, or a related field (Master’s preferred).
- Passion: A deep passion for the future of technology and the potential of spatial interfaces.