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2D Graphics Engineer | San Francisco, CA

Apex Interactive
San Francisco
Estimated Salary
USD 140.000 – USD 180.000
Live Update
17 Mei 2026
Deadline
17 Mei 2027

Job Description

We are seeking a visionary 2D Graphics Engineer to join our elite creative engineering team in San Francisco. At Apex Interactive, we specialize in building next-generation digital experiences that push the boundaries of visual fidelity and performance. You will work at the intersection of art and technology, optimizing rendering pipelines and creating stunning visual effects that captivate millions of users.

In this role, you will take ownership of our 2D rendering engine, ensuring smooth frame rates across diverse devices while collaborating closely with our artists and designers to bring their visions to life.

Why Join Us?

  • Work on cutting-edge interactive platforms.
  • Competitive compensation package and equity options.
  • Flexible remote/hybrid work culture.

Responsibilities

  • Design, develop, and optimize high-performance 2D rendering engines using WebGL, Canvas API, and native graphics libraries.
  • Collaborate with cross-functional teams (artists, designers, product managers) to translate creative concepts into technical specifications.
  • Implement custom shaders and post-processing effects to enhance visual quality and performance.
  • Debug and resolve complex graphical issues, including memory leaks and rendering artifacts.
  • Optimize asset loading times and rendering pipelines to ensure seamless user experiences on low-end and high-end devices.
  • Conduct code reviews and mentor junior engineers on best practices in graphics programming.

Qualifications

  • 3+ years of professional experience in 2D graphics programming or game development.
  • Strong proficiency in JavaScript, TypeScript, and modern web technologies.
  • Expert knowledge of WebGL, Canvas API, or native graphics APIs (OpenGL/Vulkan/Metal).
  • Experience with graphics libraries such as PixiJS, Phaser, or Three.js.
  • Deep understanding of rendering techniques, including sprite batching, texture atlases, and alpha blending.
  • Excellent problem-solving skills and ability to optimize code for performance.
  • Bachelor’s degree in Computer Science, Engineering, or a related field (or equivalent work experience).

Required Skills

WebGL Canvas API JavaScript TypeScript 2D Rendering Game Development Shader Programming WebGL2 PixiJS

Ready to Take This Challenge?

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